![]() This allows for ramping up Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Instead, a Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. Repeated application of Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like Toxin, Electricity, or Slash do. There is no mention of first application's modded Heat percentage bonus and Faction Damage applying to all subsequent procs. Heat Inherit and Repeated Application Ĭlarify Heat inherit mechanic. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods. Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575Īs can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus) 2. Modded Base Damage = Base Damage × ( 1 + Base Damage Bonuses ) × ( 1 + Faction Damage Bonuses ) Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts these stack multiplicatively with each other.įor example, tick damage for a weapon with an innate 100 damage, Serration, Hellfire, and Bane of Grineer will be: It sets the enemy ablaze, which makes them panic, reduces their armor by up to 50% and, after a 1 second delay, deals a tick of damage every second for 6 seconds.Įnemies killed while under or by a Heat proc will be left in ashes, burning away shortly afterward. ![]() The status effect of Heat damage is Ignite. ![]() 1.1.2 Heat Inherit and Repeated Application. ![]()
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